<html>
	<head>
		<meta charset="utf-8"></meta>
		<title>BTorus</title>
		<link href="./style.css" rel="stylesheet" type="text/css"/>
	</head>
	<body>
		<div class="class" name="BTorus">
			<h1>BTorus</h1>
			<p>继承自<a href="BMesh.html">BMesh</a></p>
			<p id="resume"><a href="#desc">详细</a></p>
			<h2>public</h2>
			<table id="public">
				<tr><td align="right"></td><td><a href="#BTorus()">BTorus</a>();</td></tr>
				<tr><td align="right"></td><td><a href="#BTorus(BReal, BReal)">BTorus</a>(BReal radius, BReal outerRadius);</td></tr>
				<tr><td align="right"></td><td><a href="#BTorus(BReal, BReal, int, int)">BTorus</a>(BReal radius, BReal outerRadius, int sides, int segments);</td></tr>
				<tr><td align="right"></td><td><a href="#~BTorus()">~BTorus</a>();</td></tr>
				<tr><td align="right">void </td><td><a href="#setRadius(BReal)">setRadius</a>(BReal radius);</td></tr>
				<tr><td align="right">BReal </td><td><a href="#radius()">radius</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setOuterRadius(BReal)">setOuterRadius</a>(BReal outerRadius);</td></tr>
				<tr><td align="right">BReal </td><td><a href="#outerRadius()">outerRadius</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setSides(int)">setSides</a>(int sides);</td></tr>
				<tr><td align="right">int </td><td><a href="#sides()">sides</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setSegments(int)">setSegments</a>(int segments);</td></tr>
				<tr><td align="right">int </td><td><a href="#segments()">segments</a>() const;</td></tr>
			</table>
			<h2>protected</h2>
			<table id="protected">
				<tr><td align="right">virtual void </td><td><a href="#refresh(BBox&)">refresh</a>(BBox& box);</td></tr>
			</table>
			<div id="desc">
				<h2>详细介绍：</h2>
			</div>
			<h2 id="docs">成员文档：</h2>
			<div id="BTorus()">
				<h3>BTorus();</h3>
			</div>
			<div id="BTorus(BReal, BReal)">
				<h3>BTorus(BReal radius, BReal outerRadius);</h3>
			</div>
			<div id="BTorus(BReal, BReal, int, int)">
				<h3>BTorus(BReal radius, BReal outerRadius, int sides, int segments);</h3>
			</div>
			<div id="~BTorus()">
				<h3>~BTorus();</h3>
			</div>
			<div id="setRadius(BReal)">
				<h3>void setRadius(BReal radius);</h3>
			</div>
			<div id="radius()">
				<h3>BReal radius() const;</h3>
			</div>
			<div id="setOuterRadius(BReal)">
				<h3>void setOuterRadius(BReal outerRadius);</h3>
			</div>
			<div id="outerRadius()">
				<h3>BReal outerRadius() const;</h3>
			</div>
			<div id="setSides(int)">
				<h3>void setSides(int sides);</h3>
			</div>
			<div id="sides()">
				<h3>int sides() const;</h3>
			</div>
			<div id="setSegments(int)">
				<h3>void setSegments(int segments);</h3>
			</div>
			<div id="segments()">
				<h3>int segments() const;</h3>
			</div>
			<div id="refresh(BBox&)">
				<h3>virtual void refresh(BBox&amp; box);</h3>
			</div>
		</div>
	</body>
</html>